Video Game Tycoon in Tokyo-Chapter 910: A Battle with Ease

If audio player doesn't work, press Reset or reload the page.

Chapter 910 - A Battle with Ease

"Sorry, everyone, I'm a bit slow. Actually, this elite enemy serves as a sort of teacher for all players. This 'teacher' shows you how to use sword and blade to perform fundamental counters and blocks head-on. At the right moment, you can deal massive damage to the enemy. You'll see more of these foes later on."

"Wow, that's amazing! I got absolutely wrecked by that monster."

"You beat it so easily? How on earth did I even play this level?"

Updat𝒆d fr𝒐m freewebnσvel.cøm.

"What a cool move... I'm suddenly thinking that refunding this game might have been a mistake?"

The players in the chat erupted into animated discussion.

Even just Davidson's initial gameplay demo had many players reconsidering. These were the kind of players who waver easily—many had refunded simply because that first elite enemy was too powerful, and the online chatter had made them impatient to continue. So they refunded without a second thought.

But now, after watching the dev's effortless takedown of the elite, their interest was instantly rekindled. Some players even went to repurchase and reinstall Sekiro just to keep watching Davidson's playthrough.

...

"Honestly, it's just one elite enemy—no big deal."

Of course, a few players were more stubborn, and that first elite really wasn't that tough. In the original game, its difficulty had already been tweaked down, at least in terms of damage output. But Takayuki had nudged the difficulty up a bit, wanting to create a tense atmosphere from the start—though some felt it was a bit over the top.

Still, players learn quickly. It's hard to find the pattern by trial and error, but once someone demonstrates the proper technique, everything clicks. "Oh, that's how you handle this enemy."

Likewise, the players who hadn't refunded opened the game interface and tried Davidson's tactics—and were amazed to discover that the once-formidable elite was actually quite fragile. A rush of indescribable accomplishment swelled in their hearts.

Davidson looked at the screen and said, "Alright, let's move on. Those of you who've played this long know that a certain cutscene fight is coming up next—against the enemy Gyoubu Masataka Oniwa. Has anyone ever defeated him?"

In the chat, players immediately responded: "What? You can beat Gyoubu Masataka Oniwa?"

"No way—that's a story boss!"

"He's so tough; his sword combos are impossible to block!"

"Absolutely not."

Davidson said, "Actually, Gyoubu can be defeated. You'll see how in a moment."

"???"

All the players' avatars in the chat seemed to sprout giant question marks. They wondered, "Are they even playing the same Sekiro? That Gyoubu is unbeatable!"

"Wait... if you beat Gyoubu, doesn't that mean the game ends right there?"

Davidson replied, "Of course not. I know you're eager to see the rest of the story, so please be patient—you'll find out what happens next very soon."

He then continued guiding his character forward. Soon the real-time cutscene played: the Young Lord and the Wolf reunite and prepare to leave the area. But as they traverse a field of white grass, a formidable foe blocks their path.

Gyoubu Masataka Oniwa—one of the conspirators in the Ashina coup—has been lying in wait for them.

To protect the Young Lord, Wolf has no choice but to fight Gyoubu.

The battle began, and Davidson provided live commentary as he played.

"Gyoubu's attack rhythm actually follows a clear pattern. With patience, any player can pick it up—and that's exactly what I want to demonstrate. This stream isn't the official 'standard answer' guide; I'm not telling you to copy my every move to beat the game. I want you to find your own way to defeat enemies. Along the way, observe every detail of their movements, detect every opening, seize every chance to strike, and dodge every blow. Picking up on these details is part of your growth as a player."

"Growth..." some players began to reflect seriously.

Indeed, they'd been playing Sekiro rather mindlessly—just spamming the attack button or awkwardly dodging, without ever studying enemy patterns.

"Look, players, Gyoubu has several long-sword attacks, each with its own counter. First, this move can be avoided by jumping. Then you'll see this other attack—you'll learn a new skill later that makes it easier to deal with, but for now you just have to dodge. When the kanji 危 ('danger') appears above your head, that's your cue—it tells you when you need to react differently; you can't just block, you need to dodge or use another method to evade."

At that moment, the chat grew quiet as players focused intently on Davidson's explanations of each tactic.

"If it were me, I'd jump to avoid the attack, then watch his next move. In that brief window, you can land a strike—sometimes two—but never more, because Gyoubu will immediately counterattack, and then you'll be at a disadvantage."

Meanwhile, Davidson calmly danced around Gyoubu, unfazed—as though the once-invincible story boss were nothing more than a toy. Every strike was evaded flawlessly, and each time an opening appeared, he landed a precise blow. Gradually, almost imperceptibly, Gyoubu's health bar began to shrink.

RECENTLY UPDATES